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ERYN VOOGT
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DOUBLE-0 SEVENTY
ERYN VOOGT
Please view on a larger screen for the best experience.

GAME DESIGN AND DEVELOPMENT   ▪   CHARACTER DESIGN   ▪   ENVIRONMENT DESIGN

UNITY   ▪   AFTER EFFECTS   ▪   ILLUSTRATOR

 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY
 CASE STUDY

The Problem

As people age, their physical abilities decline, leading to the development of stereotypes that limit their potential. Despite this, many elderly individuals retain a youthful mindset and a desire for adventure. The gaming industry often overlooks this demographic, resulting in a lack of offerings tailored for them. Video games could offer mental stimulation, entertainment, and a sense of adventure, yet few games are designed with elderly individuals in mind.

The Brief

The brief is to create a game that helps elderly individuals navigate aging challenges with humor and entertainment. The game should provide mental stimulation, fun, and a lighthearted adventure. It must feature intuitive controls, engaging puzzles, and playful elements, ensuring accessibility for older players while encouraging them to embrace their youthful spirit.

The Solution

This narrative-driven, platform escape game places the players in the role of an aged James Bond, navigating the challenge of being forced into retirement. Players must solve puzzles, avoid obstacles and outsmart enemys to escape the retirement village and regain Bond's freedom. This game offers elderly players a mentally stimulating and adventurous experience, reflecting relatable situations like navigating retirement, while challenging stereotypes and providing them with entertainment.

Intended Audience

The intended audience includes aging and retired early James Bond enthusiasts. The game attracts older players who can connect with the difficulties of growing old yet still enjoy a sense of excitement.

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This color palette blends deep blues with soft neutrals, giving the game a mix of spy-like intrigue and playful charm. The dark shades add mystery, while the lighter tones keep it friendly and readable, making the UI both engaging and easy to navigate.

HERO SPRITES

IDLE

James Bond idle sprites displayed as frame by frame

HERO SPRITES

WALKING

James Bond walking sprites displayed as frame by frame

HERO SPRITES

GLASSES ON/OFF

James Bond taking and putting glasses on and off sprites displayed as frame by frame

HERO SPRITES

TASKS

James Bond completing tasks sprites displayed as frame by frame

HERO SPRITES

FLIRTING

James Bond flirting by winking and pointing sprites displayed as frame by frame

HERO SPRITES

CAUGHT

James Bond sweating because he has been caught sprites displayed as frame by frame

HERO SPRITES

PUNCH

James Bond punching sprites displayed as frame by frame

ENEMIES SPRITES

WALKING

Female nurse walking sprites displayed as frame by frame

ENEMIES SPRITES

SURPRISED

Female nurse getting a fright, jumping slightly and opening mouth, sprites displayed as frame by frame

ENEMIES SPRITES

SERIOUS

Female nurse putting arms on hips sprites displayed as frame by frame

ENEMIES SPRITES

GUSHING

Female nurse swaying with hearts flying around her head sprites displayed as frame by frame
PROJECTS
PROJECTS
PROJECTS
PROJECTS
PROJECTS
PROJECTS
PROJECTS
PROJECTS

- SELECTED WORKS